If a crit occurs in a slot that was already hit for multi slot components it is ignored. You are warned on screen what the penalty will be next turn so you can select which weapons to fire based on it.Īfter you enter a mission 'Mechs will have components on them that have effects as they are lost. Maximum heat will always shut you down.ĭifferent levels of heat will apply a 'to hit' negative for the following turn. When going in to the red overheat bar, before hitting maximum heat, no damage is taken but you have a chance to shut down, the chance is based on how much you have overheated. Simulation + also includes a reworked Bulwark that is more in line with other skills. Mostly the same as Simulation, in mission 'Mechs have the components of Tabletop 'Mechs, these components can be crit with effects described below, this makes 'Mech degredation more interesting and has potential to improve the tactics in the Tactical layer. The AI will choose which mode to fire the weapon in based on the ammo bins it has available and what it can achieve. The choice is effectively high stabilty, high damage but spread out vs low stability, lower damage but high single point damage. To use Slug Shots requires the use of standard Autocannon ammo, so an LB-10X would require LB-10X ammo for Cluster shots, or AC10 ammo for Slug Shots. The Slug Shot mode will be equivelant to an Autocannon of similar quality, but doing a lot less stability damage. They can be switched to use standard Autocannon ammo in Slug Shot mode by middle mouse button on the weapon list, bottom right, in mission. The original mode, Cluster Shots, still use the standard Cluster ammo. LB-X Autocannon weapons have weapon modes. This can be used for drastically less heat, ammo conservation or for dealing with refire penalties. UACs can be switched between Rapid Fire or Single Fire modes by middle mouse button on the weapon list, bottom right, in mission. This includes plenty of faction specific rare stuff to find, depending on date. Tons of new technology and weapons are around at certain dates, with a more refined inclusion of new technology in the earlier periods. Of course also having new 'Mechs that they design appear in this shop within the time period of the mod. Wolfs Dragoons will rarely give missions to, amongst other things, help them gain recruits and have a unique faction shop on Outreach that can be gained through 'alliance'.
Hover the mouse over a biome to see what the actual effects are of each condition that can affect that biome. Size of planet affects the gravity, different biomes will be potentially affected by different conditions, and Planet Wide Storms planets will have harsher versions of certain weather conditions. This means planet information is more important. They are not game defining but will give you a reason to have varied load outs to bring the ideal 'Mechs for each mission. You are warned in the contract description of these conditions. Missions are affected by weather, gravity and atmosphere conditions, this is represented visually.
Timeline covered has been extended, now goes from 3025 until 3061, including all the new factions, map changes, 'Mechs, factory changes, units moving around and new units appearing.